![]() ![]() The single automation will simply toggle Portrait Orientation Lock whenever you enter or exit the selected app or apps, but that could become messy if you use the app switcher frequently.įort the two-automation route, assuming you keep Portrait Orientation Lock enabled, the first one turns it off when entering the chosen apps, while the second one turns it back on when exiting them. Here, we'll either create one automation or two automations in Shortcuts, depending on your preference. Don't Miss: Stop Notification Banners from Popping Up for Custom App Icon Shortcuts on Your Home Screen.So instead of having to swipe and tap each time you need to toggle the rotation lock, the automation does all of the dirty work for you. Utilizing the new orientation lock feature isn't as simple as toggling on switches for each app in Settings, unfortunately, but it can be set from the Shortcuts app. So if you don't have that yet, make sure to update. ![]() This feature is a part of the iOS 14.5, Apple's latest mobile operating system update. Instead of doing it manually, a new iOS update can automate app orientations for you. It's kind of a pain since you have to swipe down the Control Center and toggle the orientation lock - but that ends now. However, there are certain apps that I do turn it off for. Who knows, maybe next time I’ll write a game that can be played in both portrait and landscape.I always keep my iPhone's Portrait Orientation Lock on so that my screen doesn't randomly rotate while I'm lying down. Nevertheless I’m comfortable with my decision to target portrait. Both games are so different it would be like trying to compare apples to hand grenades. Of course, if Dungeons of Doom performs better than Dare then it’ll be difficult if not impossible to tell if orientation had anything to do with it. ![]() Basically, portrait just makes things more convenient for people. Plus, the user can easily multitask between Dungeons of Doom and the majority of their social apps since most will also be portrait. It just seems to suit casual gamers more. Being able to hold the iPhone with one hand and play the actual game with just your thumb is about as straightforward and simple as it gets. ![]() It might sound like I’m worrying about nothing, but anything that requires even a small amount of additional effort by the user, or takes a couple of seconds more, can quickly become a barrier to entry. Thankfully the extra requirement of being playable with only your thumb really helped me zero in on Dungeons of Doom as the game concept to take forward. With a list of fairly strong game ideas I had been struggling to commit to just one. Essentially, by only needing one hand, less effort is required by the user to play. One of the advantages of portrait is that, if the game can be played with just your thumb, then it lets the player grip their phone with only one hand. With the decision about orientation decided, I needed to pick one of my strongest game idea that would actually suit portrait. Again, it’s a game that’s perhaps better suited to landscape but instead Nintendo chose portrait. But I had noticed that the follow up, Mr Jump World, had opted for portrait instead. After all, that genre of game does naturally work best in landscape. One of my favourite platform games, Mr Jump, first saw the light of day as a landscape game. Perhaps there’s a reason developers opt for portrait over landscape. That’s in line with the figures when I first checked at the beginning of this project. Would I have received more downloads, gotten more daily active users, and maybe even longer session times if I’d targeted a portrait orientation instead?Īre users more likely to download games that are in portrait as opposed to landscape? At the time of writing this post, 73 out of the top 100 free games in the App Store are portrait. I picked the strongest game idea to go forward with, and that was an action-platform game that just happened to suit a landscape orientation.īut since Dare was released I’ve always had a nagging doubt. In fact, that’s exactly what happened with my previous game, Dare the Monkey. To be honest that’s a fairly valid suggestion and many games are built with that mentality. Some of you might be reading this and saying “What does it matter? Let the game design dictate what’s best”. Follow I officially started work on Dungeons of Doom, or even knew what kind of mobile game I was actually going to make, I wanted to think very carefully about what orientation it should use: landscape or portrait? ![]()
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